bevy_pixels
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Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering
I'm working on a game that runs on Windows and WASM. It already uses Pixels and Bevy (though not bevy_pixels), but the main loop is managed by Pixels and the...
Hey, thank you for this nice little crate ! However when running the example the square is not moving... I have the same problem within my simulation too.
I noticed that multiple windows support is in the TODO list. My current project has reached the point where I need multiple window support, so I was wondering if that...
Bevy's WindowPlugin allows passing a [`present_mode`](https://docs.rs/bevy/latest/bevy/window/struct.Window.html#structfield.present_mode) flag to control wgpu's presentation or flip mode for the display surface. This is originally read and applied in the [internals](https://github.com/bevyengine/bevy/blob/d2614f2d802d0fb8000821a81553b600cc85f734/crates/bevy_render/src/view/window/mod.rs#L283-L308) of bevy's own...
I gave it a quick try, because it's reaaaally easy -just replace app.world by app.world() and app.world_mut()- but then bevy_pixels stops compiling. From what I could gather, pixels uses a...
I got close but not close enough, using the branch https://github.com/mkrasnitski/pixels from the PR https://github.com/parasyte/pixels/pull/391 via the patches in cargo. - Blocked by https://github.com/parasyte/pixels/pull/391 - Closes #22 - `Pixels` added...
Apparently the getrandom dependency needs extra settings to be able to compile. ``` error: The "wasm_js" backend requires the `wasm_js` feature for `getrandom`. For more information see: https://docs.rs/getrandom/0.3.3/#webassembly-support --> ~/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/getrandom-0.3.3/src/backends.rs:34:17...