Enguerrand DE SMET

Results 6 comments of Enguerrand DE SMET

> It won't be in 4.4, no. We're in beta stage and we don't add features in beta stage. I can see this has been open for a while, and...

Great news! Thank you @clayjohn for taking the time to discuss it and take a look. I propose (I would be happy to contribute to godot ) to modify my...

@QbieShay i will try to take some time to update my PR ;) Ok for the **visual shaders**, If I have any difficulty doing this part I will come back...

I made the changes and exposed only the REGION_RECT uniform (composed of the position and size of the region used), which allows me to manipulate the region as I like...

Hello, I finally test it and fix it on all Rendering methods (Forward, Mobile & Compatibility) and it work well. Could you review my PR @clayjohn @QbieShay ? Thanks in...

Thanks for the review @clayjohn ! Done ! I just rebase my branch on the upstream Master and squash all my commits into one to have a clean history.