Results 2 issues of Vinícius da Silva

I'm trying to use custom intersection shaders in Falcor 3.2.2. Initially, my goal is to call a function in my intersection shaders that perform triangle or procedural intersection based on...

I have a SkeletalMesh from the POLYGON Samurai package, which does not use the default UE4 mannequin skeleton. Is it possible to make it work with retargeting or something else?