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Hello, I’m connecting 2 applications (network **node A and B**) with **Mixed Reality WebRTC for Unity** version 2.0.2. Applications A and B are **running in the Unity Editor**, version 2019.4.16f1....
Hi, Thank you for your great work. In the paper you mentioned that you train for 300K/90K iterations with and without an adversarial loss, respectively, to achieve the results presented...
## Describe the bug I have a problem after switching from Unity integrated XR to Open XR. The Unity Editor FOV 29 deg, although the Hololens 2 FOV is 54...
Great project! The Python clients works great to receive the HL2 server streams. Are there any Unity/C#/C++ client scripts out there so that I can connect from different devices?