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☀ Custom launcher for modded minecraft written in Electron and Node.js

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When I launch immersive vehicles with Helios launcher, content packs are not loaded. I mean, mods are downloaded, but in game there are not here... It works with curseforge but...

The mod [Create: Interactive](https://modrinth.com/mod/interactive/version/yOGq6nz8) has a folder called `aux` located at "org\valkyrienskies\create_interactive\aux" in the JAR. When this mod is moved to the modstore the `aux` folder ends up there meaning...

Converted all px to rem in the css according to #110

Added a requested feature in: #246 Default value is false Auto disable launch attached checkbox when close on launch is checked.

Updated processbuilder.js according to #75 to write fullscreen:true to the gamedir's options.txt to fix some problemes with fullscreen.

If the username contains `.jar`, for example `baton.jar` the classpath will not be processed correctly and will be a string like `C:\Users\baton.jar` instead of `C:\Users\baton.jar\...\asset.jar`. https://github.com/dscalzi/HeliosLauncher/blob/eb683f89ec14c333163d5a9afdf1d7bbd5d532ab/app/assets/js/processbuilder.js#L649-L660 Pretty freaky case, but...

I've noticed some usability challenges within the current launcher interface, including numerous small buttons and unnecessary steps for common actions. In an effort to enhance user experience, I've proposed several...

Added the feature in #23 with a copy button on the overlay to copy the exit code.

This pull request makes the socials not containing any link disappear as well as the news button if no rss feed is provided. This allows for a simpler experience by...