Jeremy Pritts

Results 120 issues of Jeremy Pritts

### Describe the new feature or enhancement ## Description There are several potential benefits to having assembly publicizing in AssetRipper. * Publicizing is common in many modding communities. This allows...

enhancement
scripts
processing

## Context Currently, nearly all of the AssetRipper code is synchronous. AssetRipper could run faster if it was designed to use more cpu cores. ## Design *To be determined* ##...

## Motivation Some Unity versions are **really** old. Naturally, when people rip games that used those ancient versions, they want to use a newer version of Unity. This is inadvisable....

Currently, all 3D export is in GLB, the binary form of Gltf. It would be advantageous to allow exporting in the standard json format. * Textures can retain their names....

enhancement
export
mesh

AssetRipper should strive for parity with AssetStudio, and this is one area where AssetRipper is lacking. Gltf fully supports all the same features as FBX, so it should be feasible....

enhancement
export
animation

## Context Currently, access to the file system is done directly through the `File` and `Directory` classes. Although this is convenient, unit testing is far more difficult, to the point...

enhancement

### Describe the new feature or enhancement Currently, complex animator controllers get exported like this: ![AssetRipperExport](https://user-images.githubusercontent.com/49847914/211121872-eecacfdf-c823-4dff-ba87-4367bfbf389e.png) Ideally, they should be more like this: ![TopLevelActual](https://user-images.githubusercontent.com/49847914/211121898-d1bd26dd-80b9-465c-921c-5e16246fdf8d.png) Each of the hexagons represents a...

enhancement
animation
processing

Zip files (including IPA and APK) are currently extracted into a temporary folder before being loaded by AssetRipper. This is problematic for a few reasons: * Writing and reading from...

enhancement
import

### Describe the new feature or enhancement ## Context In some cases, assemblies are unavailable but `MonoBehaviour`s can still be deserialized. This is common for asset bundles since they often...

enhancement
scripts
processing

### Are you on the latest version of AssetRipper? Yes, I'm on the latest alpha-build of AssetRipper. ### Which release are you using? Windows x64 ### Which game did this...

bug
import