Jeremy Pritts
Jeremy Pritts
This pull request enables trimmable support in the `AsmResolver.DotNet` module by moving the problematic code into a new non-trimmable project `AsmResolver.DotNet.Dynamic`.
Hello, I was hoping you would be willing to make these changes to your readme. These changes inform users of [my fork](https://github.com/AssetRipper/AssetRipper) and its continuing development for Unity 2020 and...
This lets the core be trimmable in situations without dynamic plugin loading.
This pull request adds a .NET 6 target which supports [trimming](https://docs.microsoft.com/en-us/dotnet/core/deploying/trimming/prepare-libraries-for-trimming). _I certify that I own, and have sufficient rights to contribute, all source code and related material intended to...
### Describe the new feature or enhancement Up until this point, AssetRipper has exclusively generated Unity projects. There is demand for a less Unity-focused output mode. I propose a `Primary...
### Describe the new feature or enhancement Currently, terrains are ignored in GLB model export. It would be beneficial for them to be included now that a GLB mesh exporter...
### Describe the issue I've worked on AssetRipper for a year and spent thousands of hours in its development. In order to continue sustainable development on AssetRipper, I am moving...
AssetRipper should strive to only use managed code because it is more safe, more portable, and more testable. ## Current Native Dependencies - [x] #446 - [x] #447 - [...
Some textures are "crunched" by Unity using: * https://github.com/BinomialLLC/crunch * https://github.com/Unity-Technologies/crunch/tree/unity The variant used depends on the Unity version and `TextureFormat`. AssetRipper decodes these textures using one of two methods:...