Wolfgang Steiner

Results 17 comments of Wolfgang Steiner

A really cool usage of React. The demo hosted on a github page would be nice ... I'd like to share those demo beats online :sound: :headphones: :smile: > Do...

Thanks for the detailed explanations @tangent-vector I am just trying to figure out what would be a good shader tech-stack for supporting something like [MaterialX](https://www.materialx.org/) or similar node-based shading graphs...

Hi, I also have successfully used the Microsoft C++ debugger in VSCode by passing just `--debugger:native` to the nim compiler to generate the `#line` directives. But I am not able...

@kosz78 Nice, I will be checking it out

Cool, I'm looking forward to trying it out 😄 👍 Thanks

> I consider wrapping over UnrealEngine API (FSocket, FFileSystem, ...). It has quite different set of API but it would be easy to write API translation layer in javascript. >...

I'm currently investigating this (in the scope of getting Mocha.js running for my usecase). What I found is another problem, which seems to be related to the way that Unreal.js...

PS: I was able to create a quite minimal reproducible test case for this behavior... https://gist.github.com/drywolf/7e5e4517c4edbd9e55b5883a30b923a6 If you run the code in regular node via `node run.js` the code executes...

Thanks @nakosung for the hints. For a fast & probably cleaner fix for my case I started to integrate a bundled version of mocha.js which effectively works arround the whole...

In my opinion the two approaches are not mutually exclusive, but could serve two different perspectives of abstraction & integration when it comes to JavaScript inside UE: - Unreal.JS-core -...