Daniel Russel
Daniel Russel
Will make the function much smoother too.
It changes both the meaning of the score and introduces some error (due to the gridding). We need to thick about that a bit.
Probably should just require a teardown_particle(Model *m, ParticleIndex pi) method in decorators and automatically use that. Maybe IMP_DECORATOR_2 macro.
Provide new Decorator infrastructure that avoids the macros and cleaner names for things.
``` TEST(LibZip, LargeRead) { auto name = V3D::Testing::getOutputPath("largeRead.zip"); constexpr const zip_int64_t sz = 6000000000; constexpr const zip_int64_t maxRead = 100000; // constexpr const zip_int64_t maxRead = sz; char *d =...