driver1998
driver1998
I guess that's why I didn't see any build failures despite fxc2 doesn't work at all...
I don't think fxc2's code is broken, it does work if I place that dll to /clang64/bin. ``` driver1998@desktop CLANG64 ~ $ cp /c/windows/system32/d3dcompiler_47.dll /clang64/bin driver1998@desktop CLANG64 ~ $ fxc...
Maybe the wine version? (Keep in mind fxc2 is supposed to be run in wine).
IIRC d3dcompiler_47.dll is added somewhere between 8.0 and 8.1, we might just as well use the system dll.
From https://www.nuget.org/packages/Microsoft.DXSDK.D3DX/9.29.952.8: > It is recommended to use the D3DCompiler API directly using the header, import library, and runtime DLL from the Windows SDK (i.e. "D3DCompiler_47.dll" which is included in...
There is already one available that is ``` shell:appsfolder\PackageFamilyName!EntryPoint ```
如果有拿到硬件的人一口气验证了会好一点,可惜我的OrangePi Nova还没到货🤣。 根据现在的消息2K3000应该是有LSX/LBT,但没有LASX/LVZ。
> Implements the default application behavior and handoff mechanisms between console and terminal. The inbox portion is done already. Could you hint us about what Windows version will support this...
It's possible, but you need to revert https://github.com/libretro/RetroArch/pull/13048, https://github.com/libretro/RetroArch/pull/13368 first as those commits uses APIs added in 1803. Also the D3D11 backend we have does not support FL9_3 GPUs usually...
With EdgeHTML supported removed(https://github.com/webview/webview/pull/685), it should be possible to build webview in MinGW environment. (EdgeHTML imply WinRT APIs and that is always problematic with MinGW). Still, we don't know how...