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can it be compiled for arm UWP 1709 to run on window phone ?

Open mzayarnyuk opened this issue 1 year ago • 3 comments

can it be compiled for arm UWP 1709 to run on window phone ?

mzayarnyuk avatar Jun 06 '24 14:06 mzayarnyuk

Hi,

First and foremost consider this: Only RetroArch bugs should be filed here. Not core bugs or game bugs This is not a forum or a help section, this is strictly developer oriented

You should better ask your question to the forum.

It seems there is build file but only for ARMv8 (also known as AArch64 or ARM64) not ARM.

And we don't provide cores for this architecture.

Please close this issue.

Thank you.

gouchi avatar Jun 08 '24 10:06 gouchi

It's possible, but you need to revert https://github.com/libretro/RetroArch/pull/13048, https://github.com/libretro/RetroArch/pull/13368 first as those commits uses APIs added in 1803.

Also the D3D11 backend we have does not support FL9_3 GPUs usually find in phones. So you may need to use OpenGL ES over ANGLE, IIRC that was very slow on my Lumia 640.

Update: A ready to use fork seems to be available, with native FL9_3 support: https://github.com/basharast/RetroArch-ARM

driver1998 avatar Dec 14 '24 05:12 driver1998

thx will try

mzayarnyuk avatar Dec 16 '24 13:12 mzayarnyuk