Dan Ristic
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Dan Ristic
Hello! I'm trying the challenge from https://sotrh.github.io/learn-wgpu/beginner/tutorial8-depth/#a-pixels-depth Running WASM in Chrome I saw there is an overload for textureSample that returns a `f32` when passing in a depth texture: https://www.w3.org/TR/WGSL/#texturesample,...
kind: bug
help wanted
area: back-end
lang: GLSL