Andrew Cassidy
Andrew Cassidy
Current oriented bounding box implementation appears to always be returning true when checking for decal intersection. Either fix the oriented bounding box code or use AABBs
Solution: write a simple script to parse the XML files and show all failures, and implement it into the travis build process examples of these XML files are [here](https://gist.github.com/drewcassidy/6e1bad0eda70b075dbe8).
![Imgur](http://i.imgur.com/I9FraOp.png)
for example, in [Assembly-CSharp.csproj](https://github.com/Voxelgon/Voxelgon/blob/Develop/Assembly-CSharp.csproj#L89-L91), ``` xml /Users/drewcassidy/Documents/Github/voxelgon/Assets/System.Data.dll ```
when changing state, the RCS jets will flicker.
If a wall has a neighbor intersecting it, so that the angle between them is 180 degrees, it generates an infinite mesh there Walls should never overlap. this is possibly...
The RCS jets no longer apply a force when active