Andrew Cassidy

Results 28 issues of Andrew Cassidy

When using this plugin, whenever I try to open a file on the remote host it says "getting remote file" and then nothing actually opens OS: macOS remote: linux

enumflags2 uses FromBitsError for the error for TryFrom, but the struct doesnt implement std::error::Error which makes it unwieldy to use, for example with the `?` operator or a diagnostics package...

```python import forallpeople as si import handcalcs.render from handcalcs.decorator import handcalc si.environment('default') vit_p = 0.4 * si.V hys = 5.5e-3 * si.V vit_n = vit_p - hys @handcalc(jupyter_display = True)...

I think it would be useful to allow changelog-cli to create a new git tag when running `changelog release`, with the version's changelog as the tag's message. I might do...

Selecting multiple lines of text in visual block mode does not work correctly across multiple indentation levels, even when indenting with spaces instead of tabs (thats a pretty broken looking...

After opening visual block, selecting multiple lines, then hitting esc to exit to command mode, I am left with multiple cursors, as seen below. interestingly, they still work perfectly fine...

Reloading the game takes a long time, and not every texture is a flag, so have a "select from path" option on either the flag decal module or a new...

feature: blue

Ability to load textures using an 8-bit uncompressed single-channel image plus a small palette image, should help with decal texture quality over using DXT5 Leaving this for after 1.0.0

feature: red

would allow for different kinds of projectable modules, such as projecting soot onto a capsule behind a heat shield

feature: pink

Decal projection matrices should be saved with the part to prevent reprojection on load. Requires more node parsing code and finding a way to serialize Matrix4x4s

feature: pink