DreTaX
DreTaX
Thank you for the notice. I haven't been following CSGO changes for quite a while due to lack of interest, and other cheating projects we maintain. If thats the case,...
Nothing advanced / secret, a basic implementation is sufficient for this public project. I'd probably create or hijack a window/overlay, and render the players based on their bone matrix.
@Jacckii Honestly everything can be a detection vector in that aspect. There are various solutions we utilize for our BattlEye, and EAC projects, but judging by the fact that VAC...
Alright. I got the whole base code ready to be merged soon, I'm working on making the menu now, and involved @ThePaimon who likes doing menu designs. From there I...
@dev5tar this is an external project thus we do not call functions internally, and there is no point in patching any checks. We will be just reading memory, optionally writing...
Ready! Now just @ThePaimon has to finish a quick design and I'm ready to make the first stage released.
@Jacckii @dev5tar @skhrlx @lordkronos Consider this sort of done. There are still various things to work on, some things we will be adding along and working out. Right now the...
Hey @Jacckii. I just wanted to revisit this issue, as I have yet to correctly align the bone positions, and that's something that came into my mind :D Have you...
> Hey @dretax, I've been testing the trust factor problem for a while now, so far my 3 testers that use a modified version of this didn't get into the...
@Jacckii Research shared memory if you want to go super safe. The way it works basically is you have some sort of section in your usermode that your kernel mode...