D. Resch
D. Resch
I got it working now....sort of! I took out the lines you referenced above, but there was another issue. I did not have the JavaFX SDK on my Path environment...
Ok, I got it working now.... I had to add the following to grab the JavaFX natives and put them in the fat jar. ``` jar { manifest { attributes...
> > > Great! I'm just a bit surprised that you needed to add this piece of code. Yeah, I am not sure what the deal was. I do have...
@vujadin I'm not familiar with HaxeFlixel but I just looked at their site. It says that latest version is compatible with openfl 3.3.3 so I tried the simplest example I...
OpenFL
I get the desired effect now if I set the diffuseTexture to my image and emissiveColor to white although emissiveTexture alone should do the trick.
@ramsestom I will check that out, but I have the same problem even if I am not using textures though (i.e. just a regular StandardMaterial with diffuseColor). I decided to...
I'm having same trouble getting the MainNME to work. It builds without errors and enters the BasicScene class but does not display any meshes. Update: I got it working by...
I've got the OpenFL build working with the latest release with following code. package; import lime.app.Application; import lime.Assets; import lime.ui.KeyCode; import lime.ui.KeyModifier; import lime.graphics.RenderContext; import lime.ui.Touch; import lime.ui.Window; import openfl.display.Stage;...
Hmm....I thought I was full updated, but I guess the haxelib repo wasn't updated until yesterday. When I ran haxelib update openfl today I got the following: C:/HaxeToolkit/haxe/lib/openfl/3,3,3/openfl/_internal/renderer/cairo/CairoTextField.hx:6: characters 7-40...