Results 3 issues of Lostii

关于 xLua 注入成功后,又触发了编译,覆盖了注入结果引发该 Bug 的解决方案 在 Editor 文件夹内,创建如下脚本: --- using UnityEditor.Build; using UnityEditor.Build.Reporting; using XLua; class XLuaBuildProcessor : IPostBuildPlayerScriptDLLs { public int callbackOrder { get { return 0; } }...

I understand I should use Sync Fast mode. But I need load from remote path. When I build my project , it isn't use Sync Fast mode , but it...

修复 XLua -> GenerateCode 的代码存在 The type 'Span' may not be used as a type argument 报错的问题