Greg
Greg
Thanks, it really means a lot to me. Please share your experience/opinion if you do end up using this plugin in a project!
You can assign different materials in your 3D modeling software: one for trunk and branches and one for leaves. Then after importing, assign the necessary shaders in your `.mesh` resource....
I suppose it should be done through linking different plants together, one being the 'driver' that places 'driven' plant around itself. However, I don't think it makes sense to generalize...
Please copy the exact error that is printed. Also, have you tried relaunching the editor after failed installation and trying to enable it through project settings? Edit: please check out...
Will assume it's a problem described in issues above.
In my mind, the best way would be to make use of the exisitng `Erase` brush. It would definitely be a better UX. There could be a special `snap mode`...
Okay, so here are the options: 1. Implement a full-blown selection tool (see circle select in Blender) and delete the selected instances. 2. Add a 'remove flying instances' button, that...
So, the prototype I made looks good. 1. This algorithm creates a square brush view frustum 2. Iterates over octree nodes 3. Unprojects inidividual objects on the screen 4. Finally...
This is somewhat of a big feature since it kind of pushes me to make a full-fledged public API. This is on my radar for 2.0.0, but I'm unsure when...
@rick551a Please send the minimal reproduction project with this issue. The size you described seems *expected*, but I don't see why it would take so long to load. My demo...