—
—
sounds great if possible!
thanks @STINGNAILS ! @cyango @mjlever1991 @mbxxr
I think you are just missing @types/three. Please install it. There should be nothing wrong with the intrinsic types, they’re just typing out the objects.
it is still not clear to me what the problem is, that is, if it's even ours or bootstraps, or typescripts. what does boostrap do with our types, and why?...
@aydinvivik if you want edit it to something that makes sense, make a quick screenshot for comparisons and then we merge
@AlaricBaraou yes, gltfloader is async, the order is not guaranteed. it wasn't always like that and previously useGraph/gltfjsx was order based, but threejs had a breaking change. if meshes have...
> I can add that if it is desired. > > Thing is, regarding `scene.environment`, the docs say: > > > However, it's not possible to overwrite an existing texture...
if you want just do any and let someone else figure it out, there are places where i did that bc it just blocked everything. useImperativeHandle makes so much sense...
@lydell could this be reconsidered? With react hooks we're running into this constantly now and it's normal that you have multiple of these in row. Previously this perhaps wasn't used...
yes, but i used fantasy names, here's useThree https://github.com/drcmda/react-three-fiber and useGesture: https://github.com/react-spring/react-with-gesture Especially the latter can get gnarly because it contains event data with some nested structures, you see in...