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@iuriiiurevich i am trying to add scale to it https://codesandbox.io/s/object-gizmo-controls-om2ff8?file=/src/App.js but struggle a lot with the math, would you be able to help with that?

hm, doesn't seem related to node 18 ```bash ~/Downloads main ✔ 125d20h ⍉ ▶ nvm use node Now using node v18.6.0 (npm v8.13.2) ~/Downloads main ✔ 125d20h ▶ npx gltfjsx...

it should be npx gltfjsx yourmodel.glb --transform the model also needs to access its externals, if that's an empty gltf and the binaries aren't there it cant work

im not sure @dipanjanpanja6 by default it's supposed to resolve px.png, nx.png et al at the /public root, so `path = ''`. it does not work if these files aren't...

@itsdouges regarding react, it wouldn't need changes from a library, it will work ootb. trying it here but getting shaders errors from csm, did you figure this out? https://codesandbox.io/s/exemple-basique-avec-tentative-csm-ver2-forked-5cywrd?file=/src/App.js ```shell...

figured it out from another github issue about that

someone had the same issue above, you can't have lights that castShadow in your scene, that's now disallowed with csm.

i think @CodyJasonBennett fixed that. it should be in, could you test?

Both seem like a good way, thanks for considering this Ives!