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imo the debug modes just prevent shader branching, no? i would be ok with them going out. i think i already removed them in some other shader.
that's odd, could someone look through the change history for that component or go a few versions back until it works so that we can isolate it. i've no time...
the center component was fixed, but stage isn't using that. it's using the broken logic that was fixed. with the tools that we have today i don't think stage should...
what i do not understand is what usemeasure is supposed to do here, useThree size.width/height will tell us the actual pixel size of the canvas and that already has been...
Correct, text finally has deterministic load, that made it a suspending component.
Ryan King has made this: https://github.com/ryanking1809/three-line-raycast This allows you to use THREE's own Line2 and LineSegments2 with full raycasting just by dropping it in. I like it best so far...
would you want to make a pr for this? all these controls advance according to how they're used.
@CodyJasonBennett
@CodyJasonBennett @joshuaellis could anyone confirm?
do you have a repro? codesandbox preferred. useTexture is fairly common, i've updated this to latest: https://codesandbox.io/s/object-clump-ssbdsw?file=/src/App.js:1179-1222 and it seems to work, although it looks like three has deprecated something...