drakkonne007

Results 7 comments of drakkonne007

![image](https://github.com/flame-engine/flame/assets/90832165/2c82e0e3-babd-44c3-97e4-1b9bbb1a506c) ![image](https://github.com/flame-engine/flame/assets/90832165/a945e1c5-2ed8-4035-99cc-a385b4a61de1) First - on windows Second - on Android. In this example I once for all time call function `applyLinearImpulse(Vector2(0, -5000));` But еhe player does not move up the...

Yes, but on the contrary I multiply the rigid body position by 10, because I learned about Forge2d much later than I made the game. I tried it with completely...

https://github.com/flame-engine/flame/assets/90832165/54f1a32a-0b60-45ce-9f86-3939fc80d5e4

Absolutly yes. I just copied this example (https://github.com/flame-engine/flame/blob/main/packages/flame_forge2d/example/lib/main.dart) into clean new project and replace `body.applyLinearImpulse(Vector2.random() * 5000);` on `body.applyLinearImpulse(Vector2(3000,0));` And on the phone the speed of the ball is half...

So, I must override `update()` in my root game element about like this: ``` double currentDeltaTime = 0; const double tickLimit = 1.0 / 30; @override void update(double dt) {...

Yes, I tested several accelerations using a simple example and indeed - the speed is now the same on the phone and on the computer. Thank you!

So, most staibility with this code: ```dart static const double tickLimit = 1.0 / 45; double currentDt = 0; void update(double dt) { currentDt += dt; int cycles = currentDt...