Matt

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@craftworkgames > Note: One thing to keep in mind with this process is that the importer, processor and writer are typically not multi-platform code. They will usually only work on...

**UPDATE:** So, I hit a major breakthrough today. I have figured out the most important part of the equation (outside the procedural generation). > The problem I foresee is building...

I completely agree with you this is very specific, and doesn't fit criteria of the MonoGame.Extended. > It's also only going to work on desktop platforms since the Pipeline DLL's...

>Just like libGDX, this will allow modding easily, i don't think puting everything in xnb is helpfull during development, it slow down iteration, maybe for mobiles it make sense for...

You make the changes to said files that you want to see and make a pull request...