Ivaylo Draganov

Results 64 comments of Ivaylo Draganov

> > Tile picker > > This feature could be added to scroll wheel button, like in minecraft. While using the respective "paint" tool with middle lick you'd set your...

@drogoganor I still think it's better to make actor and area selection separate tools. Now they are in the same tool but need to be activated which adds an extra...

> > When you right click to deselect a tool, you become toolless. Which just feels wrong. The only thing you can do is delete resources and move around with...

Seems to work alright but I occasionally get this `debug.log`: ``` Failed to save map. Actor world does not have trait of type `OpenRA.Mods.Common.Traits.EditorActionManager` at OpenRA.TraitDictionary.TraitContainer`1.Get(Actor actor) in /home/ivaylo/code/OpenRA/OpenRA.Game/TraitDictionary.cs:line 163...

> > Seems to work alright but I occasionally get this `debug.log`: > > in which mod? I never got that In all of the mods. Usually when creating a...

This dialog no longer appears when using "Save Map" button from the menu: ![Screenshot from 2022-09-11 22-48-37](https://user-images.githubusercontent.com/1355810/189546343-aea184ba-0ffd-4327-bccd-85cfbb62f87e.png) 1. Create a test map. 2. Remove write permissions from the file. 3....

![image](https://user-images.githubusercontent.com/1355810/189865193-6939de73-2cb7-473a-9ebb-a10c7b5a5b40.png) The menu still appears and allows the "Save Map" to be used again which opens another warning dialog that stacks on top of the previous one.

An error on "Save map" now takes me to the editor and I can trigger another error dialog by using quick save. Actually the error dialog can be triggered multiple...

@PunkPun you should compare the scrollitem interactions with release and not with bleed. So if we look at release then this PR restores the behavior for "common UI" mods. For...

@PunkPun What do you say about restoring the styles from release for TD? So we can merge this as a fix and maybe think about adding more styles for the...