DragoonSouls
DragoonSouls
Ths happens also with some of the models from TLoD, surely it's because some of those models used other type of primitive, not listed in the "PSX Specs manuals"
Screw Shell became a piercing arrow
maybe it's related to some of the animations like CMB or LMB?, at least if specific to DEFFs... if a T-Pose appears, means that the array containing those animations don't...
surely i'm wrong... but looks like a texture bleeding in there
checked... and into the list of models to be fixed....
maybe i could patch it with my tools... will take a little since i'm working in various things at a time...
seems to be that some 3D object is a little off when calculated, when you pass over with Dart will re-calculate it, this is a theory but make some sense
we have the SubMap Name? or a screenshot of this?... maybe i could help a little
let me check if not a retail issue in the animation...
well... in that specific part, the Shana animations are two... one in the ascending moment, the other animation is that shot... so i believe, if the bug that you said...