Dragonforge Development
Dragonforge Development
I am seeing the same warning about the category, which is what brought me here.  Both of these custom nodes are in a shader that I had...
Apologies if this is the wrong place for this, but I have a question. Currently I use the name of the device to figure out if it's an XBOX, PS...
Ah, well I guess I should have mentioned then that all my exports pull the value from the Project setting. Perhaps this just won't work for me.
Fair enough. I just ended up solving my problem this way: ```GDScript func _ready(): var project_version = ProjectSettings.get_setting("application/config/version") var version_file_path = "res://version.txt" var saved_version = FileAccess.open(version_file_path, FileAccess.READ).get_as_text() if project_version ==...
My problem is ProjectSettings.get_setting("application/config/version") doesn't bring back anything once I export the project. I just wanted to add a version label and I only wanted to update the version in...
I disabled and removed and re-installed the plugin multiple times. No joy. I appreciate the responses. I'll play with it again in a clean project.