drHyperion451
drHyperion451
What is the real reason why this is kept? Isn't just better to just rm -rf after all the install or make a chmod at least? Am I missing something?
> > What is the real reason why this is kept? Isn't just better to just rm -rf after all the install or make a chmod at least? Am I...
> `/dev/shm/` That's actually not a bad option. It would completely remove without recovery since it saves into RAM. Also according to the [archwiki](https://wiki.archlinux.org/title/tmpfs) it's already been used in `/run`...
I was working on a solution to this since the remaster version has some new 48kHz sfx that sounds much better than the old 11kHz one. It turns out the...
Okay, there's a hidden cvar you can enable with the current ironwail release 0.7 Set `sndspeed 44100` to enable the better quality setting. Set it to `sndspeed 11025` to revert...
Please go here: https://github.com/rust-lang/rust/issues/112501#issuecomment-1875797762 It's a rustup macos problem
This feature is the PGPX Geometry and Texture warp feature inside PS1 emulators like duckstation. It would be nice if it could be added to the game, but it's just...
> Right now we have the situation that sndspeed is removed, but defaults to 11025 while snd_mixspeed is 44100. I believe that means the low-pass filter is applied by default...
Okay, maybe I think this boils down to two options. Either: A) Completely discard sndspeed cvar and just automatically switch to 44100Hz when the user selects the "remaster" version and...
Thanks for the answer. I suggest renaming the cvar to something more clear like "r_optimized_culling" though, since I didn't know it existed in the first place.