douira

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Thanks for looking into it. If you want me to test something, I can try to help. I suspect this issue has something to do with Apple's implementation of OpenGL...

I tried it again now and it still fails on shader compilation.

> ```javascript > const doc = Automerge.init() > doc.foo = 4 Yes, this is the kind of API I was thinking of. Maybe transaction features could be brought into this...

Does https://github.com/pvh/automerge-demo use the latest version of Automerge? I've also been unsure about which version all the other demo projects using Automerge were using and if the API they are...

The package.json specifies MIT as the license but nonetheless a LICENSE file should be added.

> With MacOS specific versions What do you mean by macOS specific versions? Where can I find these?

ah I see now, thanks > On 14. Dec 2022, at 17:20, xCollateral ***@***.***> wrote: > > > For example here: https://modrinth.com/mod/vulkanmod/version/0.2.0 > > — > Reply to this email...

this is out of scope for sodium. also, sodium is not a modloader or in any way attempts to be like optifine.

We now have [Resolution Control+](https://modrinth.com/mod/resolution-control-plus/version/2.0.1) for current versions of Minecraft. It might be worth reviewing if this feature request is still valid and relevant.

I'm not really the person you need to convince to add this to sodium, but I will answer since you pinged me. I don't think it's necessary to add to...