Douglas Mencken

Results 78 comments of Douglas Mencken

> out of curiosity - what was the build compiler in this case? The same as in #2 GCC 8.2 patched with yours https://gcc.gnu.org/viewcvs/gcc?view=revision&revision=265568

That’s how I configure it ``` cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX:PATH=/opt/xtools \ -DCMAKE_C_COMPILER:STRING=/Developer/GCC/8.2p/PowerPC/32bit/bin/gcc \ -DCMAKE_CXX_COMPILER:STRING=/Developer/GCC/8.2p/PowerPC/32bit/bin/g++ \ -DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=$(printf 10.%d `sw_vers -productVersion | cut -d . -f 2`) \ -DCMAKE_C_FLAGS:STRING=-mmacosx-version-min=$(printf 10.%d `sw_vers -productVersion |...

``` ==124529== Mismatched free() / delete / delete [] ==124529== at 0x4846AFF: operator delete(void*, unsigned long) (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so) ==124529== by 0x1AF705: iso::Room::~Room() (Room.cpp:154) ==124529== by 0x1B002C: iso::Room::~Room() (Room.cpp:174) ==124529== by...

this tool also helped me to dive into the reason of “ _the game crashes on the second play_ ” _(because the descriptions of items are deleted and re-read)_ problem...

Do some shells (tr)eat "else if" differently from "elif"? Hmmm.... Okay, have I that fixed now?

> ./configure: line 5014: test: too many arguments @kiwifb instantly fixed it https://github.com/dougmencken/HeadOverHeels/commit/a4b3801c4c191f4163be02a3da9940b5bcbf8009

Yet it activates, and room restarts ![one](https://user-images.githubusercontent.com/3457110/38019870-4b729b4a-3268-11e8-91f5-15519f945a42.gif) > inactive character head @ safari4.xml is going to vanish, activate it ``` @@ -404,6 +405,12 @@ void UserControlled::collideWithMortalItem( PlayerItem* player ) break;...

“funny BANG” inside FallKindOfActivity::assignAnchor is just missing checks for nil `if ( itemBelow != nilPointer && anchor != nilPointer )` before doing things like ``` if ( itemBelow->whichKindOfItem() == "grid...

Yet there’s just one “_Let joined Head over Heels character stay below elevator, wait when elevator lowers on top of character, then swap, swap, ... Magically, Head is on top...

So now everyone knows about valgrind... okay 😏