donizettilorenzo
donizettilorenzo
Thanks! In the next minor release (1.22.1) the configurator will be updated, right?
No, disabling with the line is not working Il giorno mer 23 mar 2022 alle ore 03:47 kcat ***@***.***> ha scritto: > *Native EFX* (with the "F") > > What...
Any updates for CS and the new engine?
So maybe it's not HDR by itself. https://i.postimg.cc/TwkYXGKg/0.jpg https://i.postimg.cc/dQxtHsPK/1.jpg How can I tell/see if SSGI is working?
(by the way, i suggest to merge "advanced options" submenu with "game options" one - and as I've said before, flashlight shadows option seems to have a problem but the...
Tested on a Radeon RX 570 no problem, it's an Nvidia related issue with soft shadows (not HDR, please correct the topic, thanks, my bad) :)
An RTX 3060 of course.
It just crashes at start "0(100) : error C1101: _ambiguous overloaded function reference "clamp(float, int, float)" gp5 float64_t clamp(float64_t, float64_t, float64_t) float clamp(float, float, float)_
Got the problem using the lastest build retail version. When you switch on the Soft Shadows in the log you can find: WARNING: RB_DrawElementsWithCounters, vertexBuffer == NULL WARNING: RB_DrawElementsWithCounters, vertexBuffer...
Up, there's still the mismatch between levels and presets list (so to set the proper preset i must set ALL the preset to the same letter). Note: i use customized...