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@wonchul-kim @hirschmann same question on the devisors. The code's logic is correct.

> = Quaternion.LookRotation(new Vector3(transform.m01, transform.m21, transform.m11), new Vector3(transform.m02, transform.m22, transform.m12)); Hi, i've checked your branch, that not working on the rotated case.

Try use a gameobject that the face normal is y-axis. Then use a rule tile and set the gameobject as part of the rule. Set the rule as "rotated" and...

> > I saw a permission deny error from binvox. Could you try directly from the terminal "./binvox -d 88 -pb quick_start/17872_remesh.obj"? So that the error will be more clear....

> > > I saw a permission deny error from binvox. Could you try directly from the terminal "./binvox -d 88 -pb quick_start/17872_remesh.obj"? So that the error will be more...

Cool, you have to just remove the `-pb` parameter in quick-start.py. Then you can run the program properly. Thanks, I tried this code for 8 hours and finally get it...

> @dongfangliu thank u. i have tried this code for serverals days, =.=. I delete the pb, but i still get probelm: Badwindow > > ![image](https://user-images.githubusercontent.com/33227739/93035015-7354e380-f66e-11ea-914a-61fd2496bc03.png) `./binvox -d 88 quick_start/17872_remesh.obj`...

> @zhan-xu > it's like this > ![image](https://user-images.githubusercontent.com/33227739/93178289-9c589f80-f766-11ea-9d17-57e149fecb11.png) Now I have no idea