dominionator

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I haven't converted this to Android Studio yet. Once I do, I will let you know.

@barbazul Do you know what cards were in the Kingdom? That might help in replicating the issue.

I'm about 1/3 the way done. Working on getting the more complex ways and such working.

@Kokyett It could be, sure. I'll get my Menagerie branch pushed up soon. I've been busy with other concerns, so there are still are a good number of cards missing...

@pakoito Thanks for the well wishes. Somehow I missed your message. @Miomiya Menagerie logic is basically done now. Check the Menagerie branch. I'll see if I can get a release...

Good catch. I'll be sure to correct this in the next release.

@stcoquelin Sounds like an additional feature of the engine should having the logic for selecting cards be separate from the core engine itself. This should probably be a separate feature...

@stcoquelin I agree with the point on splitting the main game engine from the kingdom generator. I was definitely planning on doing that anyway. The part of the game engine...

@powercat The plan is to make the engine able to support any mix of players: AI, local, or remote. It will be a later feature to enhance the UI to...

@Kokyett The new engine is currently on hold for a bit while I finish up Menagerie on the old engine. I'm still working out the basic structure of the engine...