dom1817
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dom1817
If I use the function _setUniform1fv_ to pass an array of floats to a shader I get this error: `Error in ofShader::setUniform1fv (arg 3), expected 'float const *' got 'table'`...
I'm using _glsl-viewer_ to develop shaders that are then loaded in a different programming environment. The idea of passing textures using comments is very useful and I think it would...