dolio
dolio
So, believe it or not, the Invisibility condition is bugged in multiple ways. Here are the ones I know about at the moment. 1. Being invisible makes you lose your...
This is vanilla behavior as far as I can tell. I don't recall the exact context of the monster, but for instance the 13HD greater temple bugbear zombie is easily...
I recently discovered that it's possible to do multiple special attacks during a full attack action. For instance, you can select full attack, and then cancel the picker, and select...
I've been mostly avoiding high level spells since they don't seem like they'd get a ton of play, but I figured I'd try this one out for a few reasons:...
I decided to check out what Paladin->Blackguard was like. However, even with alignment restrictions turned off in lax rules, it's impossible to add other evil characters to a party with...
As part of trying to implement Black Tentacles, I've been messing around with the `"Grappled"` condition. since the slimmed down version is good enough for that spell. However, some of...
The (vanilla) implementation of `stat_level_get` for `stat_X_mod` seems to not take into account bonuses/penalties, including racial bonuses/penalties. This appears to be because `StatLevelGetAbilityScoreMod` uses `ObjStatBaseGet` to get the base ability...
I've been fooling around with another spell, 'Inevitable Defeat'. It's geared toward the beguiler, and does non-lethal damage for a number of rounds (or until a will save) on a...
This PR includes the changes that get us about as far as we can easily go for our racket evaluation/compilation at the moment. It includes the following aspects. - I...
Currently, due to the way names are resolved, it's possible to end up with variables whose names look qualified. For instance, the following is a valid definition (of the identity...