socket.io-client-csharp
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socket.io-client implemention for .NET
hello, i'm using .NET 6.0 on Windows 10, when i call this function ```c# private async void Form1_Load(object sender, EventArgs e) { socketConnectionChanged(false); socketio= new SocketIO("http://192.168.0.107:5000"); socketio.OnConnected += async (sender,...
Hello, I have an issue when trying to use the client in a .net 6.0 project. Because the socketio client project is targeting netstandard, a package reference to System.Text.Json package...
socketioclient - 3.0.8 xamarin.forms - 5.0.0.2578
I guess you have changed the class name `ClientWebSocketManaged` to `SystemNetWebSocketsClientWebSocket` but not any notice in the docs I could find. Additionally, `await` clauses do not give any result as...
I used dll files from nuget package manager in unity game engine. it works fine in android, window and unity editor itself but did not connect to server in webgl...
The number you set for ReconnectionDelay, RandomizationFactor, ReconnectionDelayMax is ignored and always makes a reconnection request after 4 seconds. [Code] ``` var socketIO = new SocketIO(url, new SocketIOOptions { Auth...
I have this code: ``` socket.OnConnected += async (sender, e) => { await socket.EmitAsync("login", (ack) => { var result = JsonNode.Parse(ack.GetValue(0).ToString()); if (result["ok"].ToString() != "true") { _logger.LogError("Uptime Kuma login failure");...
I'm trying to get socket.io to work in Unity. On both the client (Unity) and the server (Node) I can see that it was able to connect successfully. However, the...
Nugget package(SocketIOClient.Windows7) latest version is l 3.0.6 Can you please build it and upload it? Thank you for your project
` public SocketIOUnity socket; void Start() { var uri = new Uri("http://192.168.1.5:11100"); socket = new SocketIOUnity(uri, new SocketIOOptions { Transport = SocketIOClient.Transport.TransportProtocol.WebSocket }); socket.JsonSerializer = new NewtonsoftJsonSerializer(); socket.OnConnected += (sender,...