dodexahedron
dodexahedron
Oh and also yes - there are almost certainly test cases that either relied on old behavior or which aren't quite mathematically tight against the actual implementation. That's the sort...
I was super busy this week and didn't really get a chance to continue with this, but I've resumed as of today. I also got distracted for a couple hours...
Important note: Several issues at TG directly impact this, and are quite likely to result in this method needing to be re-worked. At minimum, that means updating symbol names. But...
Cool beans. I'm working on a couple of things in TG while the new layout stuff is being worked on, but I'll come back to the unit tests here once...
Oh wow I didn't even realize I had some left open over here since I had tabled what I was doing here to help move TGv2 along first. 😅
Opened #259 as draft PR to track here as work goes on over there.
Sounds great. Looking forward to it. :) It's a great tool for a great library, and I make plenty of use of both, so I'm more than happy to lend...
Oh, by the way... If you're in Scotland, I come to you from the past (I'm 7 hours behind you). And a fun little tidbit... I have a friend who...
The MouseManager has some problems that I've notated in the updated MouseManagerTests.cs file. They're basic issues with how conditions are identified, so might be a wise place to begin before...
Specifically about locking: I know there's at least one instance of booleans being used for locking, which isn't safe and has lots of scary all-caps and red-x bearing notes in...