docssy

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I think I have a similar bug on v4.2.2 that just burned at least 2 hours. Call it a panel override. 1) Create your shader uniform with the shader panel...

Exactly like this. I didn't set those with the panel ![image](https://github.com/godotengine/godot/assets/49499406/20acb2d1-0b93-4e4d-879a-f0f46ede2f74)

![image](https://user-images.githubusercontent.com/49499406/174495961-1ccacd34-0245-462a-9273-089f8f012368.png) 1 second-ish calls

![image](https://user-images.githubusercontent.com/49499406/174496021-c535a2e7-50c3-4421-9e88-b14e928ae812.png) Finally, the stack

![image](https://user-images.githubusercontent.com/49499406/174496280-e91f42fc-e890-4293-a66d-f149885f699e.png) And inside [NoStorageBlocksIn]. Note the 2-3ish ms for everything in here, compared to the 1500ms spikes. Something is not being very productive