doclic
doclic
> (It gets into an infinite loop in `CTeamControlPointMaster::CalcNumRoundsRemaining`.) After doing a bit more research, I found a way to go around the crash: Setting the gamerules's `m_bPlayingKoth` variable to...
> **Technical:** Both clients were using Windows and playing TF2 on the x64 bit version. This also happens on the `x86_64-linux-gnu` clients, and servers (both the dedicated and integrated ones)....
~~After doing a bit of digging, it seems that in `CBaseEntity::TakeDamage`, `damage_for_force_calc` is set before calling the hook, and it's retrieved after, but the retrieved value is not used anywhere.~~...
Using the updated source-sdk-2013, I found that the problem comes from `CTFGameRules::ApplyOnDamageModifyRules` in `game/shared/tf/tf_gamerules.cpp` which starts with this line: ```cpp info.SetDamageForForceCalc( info.GetDamage() ); ``` which resets the damage for force...
> You can accomplish the same effect via listener: It felt like it would make sense for there to be a way to remove recipes if you can add some....
> It doesn't even work if you have it in library #6528 It does but only on Windows.