doclic

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> Sounds like it raises the bar for botters still. Which is a good thing. Yeah, it would make the bot makers have to work for like a good hour...

> It took botters more than a day to get back up and running after 64 bit was released, something tells me it will be a little bit more than...

> > if you're even admitting that your proposed solution is very temporary, i don't understand why you still think it'd be a good solution > > Oh, I didn't...

> > @compromisable Please learn about how game development works before sending childish comments in an issue tracker. If you think it's so easy to do, do it yourself then....

> Wait... aren't you the one who proposed a "Cheat detecting Cvar"...? I think you should stop holding this against them, as the following clearly isn't a serious suggestion: >...

Let's explain why each one of the solutions you proposed don't work: > 1. Update anti-cheat Easier said than done, Valve has trouble doing it with CS2, which has higher...

A port of CS:GO's trust factor system could also be a good addition.

Update: [We should set `preventsChatReports` to `true` in the ping packet response](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/How-to-Get-Safe-Server-Status)

I also added some implementation details