dobosken
dobosken
No, that's intentional. _in_alwaysRun_ (and thus the new counterpart _in_alwaysRunSP_) only dictates that the functionality of the sprint key is reversed (walk becomes run and vice versa). If players want...
You're right, pm_stamina 0 is a great counterpart to this new CVar and pretty much essential. I think external documentation (websites, changelogs, forums etc.) will suffice. in_alwaysRunSP is an entirely...
Ah, I didn't know _pm_stamina_ resets. I tested it with a modified player.def, which survives the map transitions. My apologies for not being more thorough. Yeah, that does hamper out-of-the-box...
To prevent the log window from popping up on startup: Remove [these](https://github.com/DeaDBeeF-Player/deadbeef/blob/3a430eddc586920c424bba64559de59de2b81b29/plugins/gtkui/gtkui.c#L1391-L1392) lines from `/plugins/gtkui/gtkui.c`. The log can still be manually invoked from the _View_ tab. **If you do this,...
Happens when you run Unverum through DXVK. Launch it with `PROTON_USE_WINED3D=1` for Proton or `WINEDLLOVERRIDES="dxgi=b;d3d9=b;d3d10core=b;d3d11=b"` for Wine.
User error. 1024x768 cannot integer scale up to 2560x1440. The nearest integer scale is 2x, which would result in an output of 2048x**1536**.
https://gitlab.gnome.org/GNOME/mutter/-/issues/398