Dan Field
Dan Field
I'm goign to take a look at wiring the SkSurface param through for the embedding API
Another option rather than dreding through the registry: use https://docs.microsoft.com/en-us/windows/win32/api/winddi/nf-winddi-drvenablepdev to get a GDIINFO, which has pixel structure in there as one of the values in the struct.
Unfortunately, getting the GDIINFO struct is not normally possible unless you're the kernel or the devicedriver exposes it as an extension. `GetSystemCaps` does not expose this specific piece of data,...
I think the big hurdle on this ended up being raster caching - if we do subpixel font rendering it'll bust raster caching any time there's text involved. I also...
If we specify a destination to Xcode build in build_macos.dart it stops complaining. We can get the available destinations from `xcodebuild -scheme Runner -destinations`. It seems like it's _probably_ safe...
Alternatively we can just do platform/arch and that seems to work and we don't need an extra xcodebuild invocation. Patch incoming...
I'm not the right assignee since I don't have an arm box to test on. It should be fixable by either detecting the platform or asking xcode build what destinations...
You are correct. I'm not sure if we really can reliably stop applications, particularly on iOS.
I suspect that on iOS we'll run into issues where an image was created as GPU resident in the foreground, and then snapshotting happens in the background in a CPU...
I'm not clear that this is a bug. If you have a large image and decode it at full resolution it will use a lot of memory. I recently added...