David Neto
David Neto
I'm trying to build the project on macOS. After getting the source, I make a `build` subdirectory and run cmake -G Ninja -DCMAKE_BUILD_TYPE=Release .. It fails to configure, with the...
This fails a new validation check I'm adding to SPIRV-Tools. (Bot run https://source.cloud.google.com/results/invocations/91de4ece-7661-479a-817c-47ea8c58bd2f/log) I think the relevant source text is: ``` layout(constant_id = 106) const uint16_t su16 = 4US; ......
Vertex shaders can have pipeline inputs that are arrays, but not structure inputs. (GLSL 4.5 section 4.3.4) But the error message for struct inputs says "cannot be a structure or...
Spawned by https://github.com/android/ndk/issues/1464 > On Windows, the CMake files try to link these executables' STL stuff statically. glslc.exe is configured using the [shaderc_default_compile_options](https://android.googlesource.com/platform/external/shaderc/shaderc/+/9c602842f9386ec12d53b31fbd70f1d596775f58/cmake/utils.cmake#59) CMake function. The logic here is to...
I'm getting segfault and stack overflow failures in the bots. The signature of the failure is: 4 - spirv-tools-test_spirv_unit_tests (SEGFAULT) 9 - spirv-tools-test_opt (Exit code 0xc0000409 17 - spirv-tools-test_val_abcde (SEGFAULT)...
See also https://github.com/KhronosGroup/SPIRV-Tools/issues/3214
Depends on the success and maybe the form of https://github.com/KhronosGroup/glslang/pull/1070 We might just have to set a Glslang compilation flag, or run the passes ourselves.
See the example for SPIRV-Headers https://github.com/KhronosGroup/SPIRV-Headers/pull/105
Mirror Glslang's --client option