David Neto
David Neto
@alan-baker observed it would be annoying/bad to have the feature depend on the access mode. We now have read-only, read-write storage textures too. The read-side feature, `shaderStorageImageReadWithoutFormat` is much much...
> Hopefully not for much longer! https://renderdoc.org/vkspec_chunked/chap41.html#VK_EXT_scalar_block_layout Yes, that's the bleeding edge of support. Hopefully it's the last time Vulkan has to relax the layout rules! The flip side is...
The Chrome team is getting multiple requests for texel buffers. Motivations include: * Ability to read and write to individual scalars from large arrays or rectangular grids of data. E.g....
Additionally, storage texture coordinates are limited. WebGPU mandates supporting 1D and 2D coordinates up to 8192. Texel buffers are not limited in this way. They would be limited by the...
Moved to Milestone 2, per discussion in WebGPU API meeting 2023-09-27
A first step is to state the general rule: PR #4257
A first step is to state the general rule: PR #4257
FYI. I consider this editorial. I don't think the committee needs to address this. I have edits in the pipeline already.
For example in IEEE squareRoot: * squareRoot(-0) is -0 * squareRoot(x) where x < 0 is an "invalid operation" exception. (See 7.2 in IEEE 754).