David Neto
David Neto
Revisiting this: 1. In this weeks meeting @litherum raised the issue of blending of fragment outputs. From the minutes: > MM: The three different backend languages have different definitions of...
Yes, that code is invalid in WGSL by committee decision from at least San Diego F2F in January 2019. There would be a conservative static analysis that would reject such...
> Just to be clear, while (true) { discard; } in HLSL is an infinite loop, because HLSL's discard is not a "super-return". Except that some implementations will terminate. So...
Specifically, I'm told that NVIDIA drivers will terminate all the quad invocations when all four in the quad become helpers.
> To play devil's advocate, what the current situation with WebGL's discard and uniform flow control when it maps to Direct3D? That is to be discussed in #921 > I...
This is not a subtitute for pointer parameters. We have direct explicit feedback from partners that having to rewrite functions to modify return type is a non-starter. I'm happy to...
I'm really not authoritative on this. But I think it should be `application/wgsl` in analogy to `application/javascript`.
Thanks for the correction. I'm definitely not an authority on this stuff! This is where I found `application/javascript`: https://www.iana.org/assignments/media-types/media-types.xhtml , where it also says `text/javascript` is 'javascript - OBSOLETED in...
Following the procedures in https://datatracker.ietf.org/doc/html/rfc6838, I created a *draft* of the Media Type Registration, with my best estimation of what should go in it. Next steps: 1. Review by the...
Reopening. The WGSL spec changes are done, but reopening to track the registration of the text/wgsl media type. Following the [registration procedures](https://datatracker.ietf.org/doc/html/rfc6838#section-5), the next steps are: * [x] @dneto0: Request...