David Millard

Results 6 comments of David Millard

Really, I'm not sure that this is even a supported use-case, but I'm trying to update a LineSegment object once per frame, and can't think of a better way to...

Thanks for the feedback! For my use case, that seems like quite a lot of hidden objects sitting around, but I'll keep it in mind.

@maln0ir I don't understand how this fixes the issue, since I have the same Pipfile for both dev and prod. If you can provide an example of what you mean,...

Hi, I'm interested in enforcing joint jerk limits in an optimizing trajectory framework, and this seems like my best shot for now. I see that there is a TermInfo struct...

Adding a `finalize(swapchain)` call in at the end did indeed help! Thank you. Also I have a ``` struct VulkanInfo swapchain::SwapchainKHR ... end ``` which I return at the end...

I dug in a bit and it seems that marker strokes are unfortunately currently unimplemented in WGLMakie. It didn't seem straightforward for me to port the GLMakie (really, GLVisualize) implementation...