Diego Marcos
Diego Marcos
We will support HMDs other than Oculus Rift DK1. We need a way to query for the display resolution
...while the rest remain in the current state. Something on the lines of the presentation API: http://webscreens.github.io/presentation-api/
window.addEventListener("hmdconnected", function(e) {}); Similar to the gamepad API. window.addEventListener("gamepadconnected", function(e) {});
During the WebVR spec face to face meeting we discussed about a way for developers to easily find models for the different controllers in the market, hands and other kinds...
### Description We have now a simple implementation: https://github.com/supermedium/three.js/blob/dev/src/renderers/webxr/WebXRManager.js#L373 It can be tested in https://aframe.io/aframe/examples/showcase/comicbook/ Can switch layers by pressing thumbstick. Feature only available in immersive mode and Meta Browser...
https://www.w3.org/TR/webxr/#transient-input One can get gaze info on pinch gesture. This allows for basic gaze + pinch interactions.
Tested on https://aframe.io/aframe/examples/test/video/ The modal in this example generates the user gesture event that triggers video play back as expected while in 2D mode. When entering immersive mode the video...
Landed in https://github.com/aframevr/aframe/pull/5478/ CC @mrxz
Just a rough draft. not ready to merge or review
https://webkit.org/blog/15162/introducing-natural-input-for-webxr-in-apple-vision-pro/