Diego Marcos
Diego Marcos
Unfortunatetly, Chrome / WebXR doesn't allow rendering simultaneously on 2D / 3D. It should work on Firefox that still ships the old WebVR API
It was removed for performance reasons. FYI, Steam VR has a mirror mode where you can see what it's displayed in headset on desktop
@wyzwon What's your use case? SteamVR can mirror content in the headset as well as the [Oculus Runtime](https://developer.oculus.com/documentation/native/pc/dg-compositor-mirror/). That should cover most desktop headsets without paying the performance penalty of...
Spherical map has been [deprecated in THREE](https://github.com/mrdoob/three.js/releases/tag/r118). Cubemaps is the way to go for now. More info at https://github.com/aframevr/aframe/pull/4747
Thanks and sorry for the delay. If `sphericalEnvMap` is gone. Should we have an alternative or at least recommend one in the docs / faq?
@jure I know this is a bit old. Maybe we're in a better position now to make a decision. Do you think we should finally remove spherical maps or offer...
Use vendor specific controls [vive-controls](https://aframe.io/docs/1.0.0/components/oculus-touch-controls.html#sidebar), [oculus-touch-controls](https://aframe.io/docs/1.0.0/components/oculus-touch-controls.html#sidebar)... All controllers are supported
Not sure if trackers are supported on Chrome / WebXR. I don't find a [profile](https://github.com/immersive-web/webxr-input-profiles/tree/main/packages/registry/profiles/htc) @toji Do you know if Chrome supports Vive trackers at the moment? Thanks.
@toji Thanks so much for the info. Unfortunate we lost the functionality in the transition to OpenXR. Hopefully we can bring trackers back. A lot of cool in-browser experimentation was...
> In VR, I have a control system where I can grab an object with the raycaster and move it around. While grabbed, I want the raycast line to always...