Daniel Lutton

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@mishraaditya595 Is something not working related specifically to this plugin here?

@alberlevi98 is this occurring in Android, iOS or both?

@MayankJha014 please try with the latest release. If it's still not working, what command are you running?

@rennylangat I apologize as I have been extremely busy, but will look into some of these issues in the next couple of days. Is this only occurring in your simulator...

You can run setEngine on Android, however iOS uses their own native engine. As for any delays with downloading languages, I'll need to look into that and see if we...

does the above solution work for you @KristijanZic ?

@chimura can you confirm if this is still an issue with the latest version? The only difference in the android code is a conversion to Kotlin.

@joyjiyuan @chimura are you waiting for TTS to be initialized before you call the getEngines method? I added an initHandler for Android so you could do something like this: ```...

@joyjiyuan @chimura can you confirm when you get a moment if this is still an issue? I tested on a pixel device and it's working.

Thanks @rockerer , I've also addressed this here: https://github.com/dlutton/flutter_tts/issues/469 https://github.com/dlutton/flutter_tts/issues/479 It's basically to support this: https://docs.flutter.dev/release/breaking-changes/flutter-gradle-plugin-apply