Daniel Lutton
Daniel Lutton
@vandir I just realized that some engines may take longer to initialize than others depending on the device and engine, which is maybe why I'm not able to recreate it....
@vandir okay great thanks for testing and the provided logs, I'll take a look into this issue.
@vandir the fix for this is a bit complicated since we're suspending the calls while TTS is being initialized. If that takes time, it can add a few calls which...
@vandir great and thanks for testing, I'll commit the code to master and publish a new release.
@vandir that's a great solution, I'll implement this next. I agree that the `await` doesn't make a difference here because technically calling setEngine on the Android side is completed, however...
@vandir when you get a moment, can you test out the branch android-init-fix, I'll publish the fix once confirmed. Thanks again for helping test as I'm unable to recreate with...
@vandir sounds good, look forward to seeing the pull request.
@Leanhdung2881999 do you still get this error after you run flutter clean?
@holeg thanks for your input, I'll test around this and maybe we can add a parameter around this to enable or disable it for iOS.
@bugrevealingbme please try with the latest version. thank you