dkyeck
dkyeck
right now occlusion is set to 0.0. so to start it would be just fine to be able to specify the occlusion value. so a float :)
thanks for coming back to me. i have been able to fix it meanwhile. the issue was caused by the fact that we enabled **probe blending** on the ocean tiles......
thanks, will open a request regarding the occlusion :)
sorry for my late reply. do you still have that code? i have pretty large occluders and relatively small occludes. so scaling the aabbs and making it all less precise...